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While diagnosing SQL Server transactional replications issues, we may need to look into some pending commands inside the Distribution database. In other words, not only do we have to monitor pending commands, but also take some actions so as to keep working the replication. For instance, at times we...

Enviado por preyes
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Recently Microsoft put as Generally Available a very interesting extension in the Visual Studio Marketplace, the Code Search extension. Install it on your VSTS is as simple as go to the previous link and click install, then select the Visual Studio Team Services account in which you want to install ...

Enviado por Luis Fraile
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Uff there has been a long, long time since last time I wrote here … but, several people have lately asked me about my blog, so there I go, and better than write a bla bla article about the last time and why I haven’t wrote so much, let’s get technical. In this article I assume you have the bas...

Enviado por Luis Fraile
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At times while monitoring a database server, we may need to know not only which SQL users are accessing, but also windows users for security and auditing purposes. This task may be quite simple to get it completed when all of those users are created and visible inside the database engine. Despite th...

Enviado por preyes
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It is clear that we always need to have some kind of history for SQL task backups in order to check whether or not they were executed correctly. I personally use a .txt file to write on it all details of each step executed so that I can use it to diagnose any problem or error behind it. However, at ...

Enviado por preyes
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In this article we will learn how components resolve their dependencies with other components and how the custom attribute [RequiredComponent] works. Entity and Components As you know, an Entity represents a logic element of our game and it is an empty box where you can put component insides which...

Enviado por @jcant0n
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In this article we will describe how the WaveEngine initialization cycle is. It is very important to know this in order to avoid issues inserting some loading code in the incorrect method. Application initialization We will create a new project to analyze how this works. The file called ...

Enviado por @jcant0n
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Enviado por santypr
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In the next Wave Engine version, we are introducing a new feature that can help improving your productivity. We have decided to add relative entity path in our engine, allowing to obtain an entity just knowing its path from another entity. This will be really helpful when you're creating co...

Enviado por antonioavila
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What is Nine-Patch? A Nine-Patch is an image format that adds extra information on an image file, defining what parts of it should be scaled (and which are not) when the image is rendered in a larger or smaller size. This technique was introduced in the Android SDK and is very useful for creating ...

Enviado por Jorge Canton
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New WaveEngine 2.3.0 (Saw Shark) brings a lot of new features. Although our main new feature is the new Physics 2D engine, we will expose all the new features and improvements of this version. New Physics 2D Engine integration WaveEngine 2.3.0 (Saw Shark) includes a native wrapper for Box2D...

Enviado por Jorge Canton
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Wave Engine 2.3.0 (Saw Shark) has added a lot of new features. One of them is a new set of GameActions specialized for animating entities. In this article you may have been realized that GameActions are a really powerful and customizable way to create your own behaviors and interact with others ...

Enviado por antonioavila
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Box2D is a 2D physics engine for games, for more related help, please visit http://www.box2D.org. Now, in WaveEngine 2.3.0, we have integrated Box2D as 2D Physic engine. In previous versions, we use Farseer Physics (C# reimplementation of Box2D https://farseerphysics.codeplex.com). Farseer...

Enviado por davila
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Hola a todos. Aquí les quiero compartir algunas recomendaciones en tareas de administración para un SQL Server en Failover Cluster que tengamos con ERP – MS Dynamics AX 2012 R2. Como sabemos, la correcta configuración y administración de SQL Server nos apoyara en temas de rendimiento de nuestr...

Enviado por juanrafael
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Hola a todos. En el ultimo ExpoTIC 2016,  la empresa donde laboro tuvo la oportunidad de participar como una de las empresas innovadoras en tecnologia y dimos una charla sobre “Construir un Imperio sin morir en el intento” , donde mostramos el poder de Microsoft HoloLens.     &n...

Enviado por juanrafael
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In the next Wave 2.3.0 we are introducing a useful set of components that will help to create your games. Some of them are the TextComponent, TextRenderer2D and TextRenderer3D components, allowing the user to create 2D and 3D labels in your scene directly from our Visual Editor. This article wil...

Enviado por antonioavila
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This article is the second part of how to improve performance of my Wave Engine games. So if you do not know it yet, I recommend you read the first article before you start. In the first article we showed how Wave Engine´s render works and how many draw calls are need to render entities. In this...

Enviado por Jorge Canton
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In this tutorial, we will cover the creation of your first HoloLens app using Wave Engine. We will find out why using this engine is a good choice for creating your holographic experience. In this app we will load a plane in front of the viewer. Prerequisites For simulating your app you wi...

Enviado por antonioavila
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Enviado por checho
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