Unit Testing in Wave Engine

Unit Testing is a very useful technique when developing games. It offers a lot of benefits as automated tests that can be run on a Continuous Integration server, avoid bug regressions, and so on.

This article describes how we can use the Humble Object pattern to avoid some dependencies that will help us to write useful unit test for our game. Continue reading Unit Testing in Wave Engine

Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 1)

Wave Engine 2.0 provides a components set to define different types of entities.The components code is available to download on our github repository.

When you want to make a game you will need to create your own components. In this article we are going to show how to create custom components on WaveEngine and how to use them from Wave Visual Editor.

Start Wave Visual Editor and choose File -> New project

Set a name and folder location for your game:

Continue reading Custom components and RenderProperty attributes on Wave Engine 2.0 (Part 1)