Improving performance of my Wave Engine games (1/2)

In this article we are going to review some graphic concepts that will help you to improve performance of a Wave Engine game. We will make use of Visual Studio 2015 Graphics Diagnostic Tool so if you do not already know it, we recommend to read this article before you start.

Your games performance depends on a lot of factors, in this article we focus on drawing performance and some features you must know if you want to improve it.

Wave Engine’s Rendering System

Wave engine uses Light-Pre pass Deferred Rendering system to represent dynamic lights starting from version 2.0.  This technique is very powerful because allows you to render multiple dynamic lights but it is more expensive than using lightmaps to represent static lights, so you must choose what technique is more appropriate to use for your game.

We are going to research how many “draw calls” are need to draw a simple Entity with texture without dynamic lighting:

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