Mask animation with Xamarin.iOS and AutoLayout
In modern app development, we can't think only of writing good code and full of features applications. We also have to create beautiful user experiences, and there is where animations take part in the game. Most common animations will change elements size, position or visibility to bring them to life. In one of our recent projects, a design team member had the idea of user interface elements that should be partially cropped depending on a score. Take a look to the image on the left that illustrates the concept. There's probably more than one way to do it. Our solution was to make use of maskView property, available since iOS 8. As documentation says: [eltd_blockquote text="The view’s alpha channel determines how much of...
In modern app development, we ...
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