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Enviado por checho
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What WebAssembly means for .NET WebAssembly (Wasm) is the not-so new standard to run high performance code in the browser, in the client side. You can think of it as an optimized Virtual Machine (VM), which translates intermediate code, bytecode, into the target machine architecture, all of it with...

Enviado por Marcos Cobeña Morián
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We are excited to announce the release of Wave Engine 3.0 third preview! New features In this one we have worked hard to include a new template for Web applications. The launch of Mono Wasm has allowed us to deploy your Wave Engine apps to the browser, although there are some limits at the moment ...

Enviado por Daniel Cáceres
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TL;DR: We are announcing our glTF on-line viewer made with Wave Engine 3.0, powered by WebAssembly. Try the demo! http://gltf.waveengine.net During dotNet 2019, on past june, we presented our initial support for WebAssembly (Wasm), showcasing our WebGL.NET library which serves us to draw at a low-l...

Enviado por Marcos Cobeña Morián
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New features We’re excited to announce the release of WaveEngine second preview. In this new preview, the whole engine uses .NET Core 3.0, so all WaveEngine libraries are .Net Standard 2.0 and new project templates are .NET Core 3.0. You can just get .NET Core by simply upgrading to Visual Studio...

Enviado por Jorge Canton
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Today we release the first preview of Wave Engine 3.0. This version is the result of more than a year of research and development and with a big effort invested in reinventing this technology. Here’s a summary of what Wave Engine 3.0 means. In recent years, technologies related to the gener...

Enviado por @jcant0n
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FronFest'19 February 9, Madrid This year we will be sponsoring FrontFest, a specialized conference for the frontend community that will take place in Madrid. Our colleague Ismael Navarro Páez will also be speaking at the event! Check out the agenda and buy your ticket here https://frontfest.e...

Enviado por Richard Lewington
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A ver, era algo que se veía a venir... Microsoft ha anunciado finalmente el abandono de Full Framework, en favor de Net Core. Cualquiera que estuviese al tanto de los intríngulis de pasillo del gigante de Redmond sabía que ambos equipos andaban bastante a la greña. Parece que .NET Framework 4...

Enviado por etomas
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Enviado por elGuerre
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Tal y como comento en el título, este próximo sábado día 1 tendrá lugar en Madrid la MonkeyConf, un evento que tal y como reza en su web, será el mayor evento dedicado a Xamarin en España. Y como tal, no me lo quiero ni pienso perder por nada en absoluto, así pues, allí estaré para escu...

Enviado por ferran_munoz
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El evento El pasado 24 de Octubre, teníamos en CartujaDotNet un evento bastante completo donde revisamos las últimas novedades disponibles en Xamarin, C#, .NET Core, ML.Net, Azure, Azure DevOps, etc. El material A continuación puedes encontrar la presentación utilizada en el evento: [embed]h...

Enviado por Javier Suárez Ruiz
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In this tutorial, we will cover the creation of your first Mixed reality app using Wave Engine. We will find out why using this engine is a good choice for creating your holographic experience. In this app we will load a plane in front of the viewer. Prerequisites For simulating your app you...

Enviado por Juan Antonio Cano
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This article is a brief guide to solving the majority of problems that you will find when you upgrade your game project from WaveEngine 2.4.1 version to 2.5.0. Although WaveEngine has an upgrade tool that runs when you open an old game project with the current WaveEditor 2.5, you can find some issu...

Enviado por antonioavila
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Dentro de esta vorágine de productos relacionados con los contenedores en la que está inmersa Microsoft, ahora le toca el turno a Service Fabric Mesh que salió hace nada en public preview. En este post quiero comentaros un poco de qué va este producto y como ha ido mi (limitada) experiencia con ...

Enviado por etomas
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Buen día, semana 27 de 52 del 2018 laboralmente ya casi termina. Esta semana ha sido excelente en ese sentido, tuvimos avances en cada uno de los proyectos que tengo asignados. Analizando sobre el trabajo realizado me quedé meditando sobre el valor y sentido del trabajo. Nosotros como programadore...

Enviado por HelpDesk SharePoint
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In WaveEngine 2.5.0, the model pipeline has been improved, and as a result, there are a lot of new features that makes easier to work with model assets: glTF support. Now you can use glTF models in addition to FBX, DAE, OBJ, etc. New Animation pipeline. A redesigned Animation3D component w...

Enviado por davila
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Bullet Physics is a real-time Physics Engine for VR, games, roabotics, machine learning, etc... http://bulletphysics.org Now, in WaveEngine 2.5.0, we have integrated Bullet Physics as 3D Physic engine. In previous versions, we use Bepu Physics (a C# physics library http://www.bepuphysics.com) ...

Enviado por davila
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Over 850 developers, tech experts and industry gurus descended on Madrid last month for DotNet 2018 at the Goya Theatre in Madrid.  The annual conference which is usually held by Microsoft, was for the first time outsourced to the most important partner company in Spain, Plain Concepts which play...

Enviado por Richard Lewington
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Wave Engine Orca (2.5.0) has now been released. This version includes some really exciting features such as Bullet physics integration, render layers re-design, a new 3D animation system, improved 3D models support, ARMobile extension and much more. ARMobile extension Wave Engine 2.5.0 has...

Enviado por vferrer
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With the release of WaveEngine Whale Shark (2.5.0) a new extension to build augmented reality experiences based on ARCore and ARKit is available. ARMobile brings a cross-platform API that allows a single application to run on ARCore and ARKit supported devices without platform specific code. Thi...

Enviado por vferrer
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