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In WaveEngine 2.4.0 we added support for NoesisGUI, which is a rendering engine for interfaces defined in the XAML language, most commonly known for its usage in Windows Presentation Foundation. In this tutorial, you will learn how to add an interface designed in XAML to a WaveEngine project usin...

Enviado por mcsanchez
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Wave Engine White Shark (2.4.0) has now been released. This version will add some really exciting features such as OpenVR and Noesis GUI integration, 9 patch support and much more. [caption id="" align="alignnone" width="1914"] Noesis GUI integration sample[/caption] OpenVR integration ...

Enviado por antonioavila
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In the new WaveEngine 2.4.0, the model load process has been improved, so there are some important changes that you should know when working with models. The following components are deprecated. You will able to use them in WaveEngine 2.4.0 by retro-compatibility but they will be removed in a futur...

Enviado por Jorge Canton
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This article is a brief guide to solving the majority of problems that you will find when you upgrade your game project from WaveEngine 2.3.1 version to 2.4. Although WaveEngine has an upgrade tool that runs when you open an old game project with the current WaveEditor 2.4, you can find some issues...

Enviado por Jorge Canton
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In WaveEngine the use of Services can be very useful when developing your applications / games. And, as you can create and register your own services you can add cross-scene and global elements that provide useful logic, like score managers,  entry points to native libraries, and much mo...

Enviado por antonioavila
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OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring applications to have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam. Docum...

Enviado por davila
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There are some occasions in which you need to apply the same changes to multiple Work Items, not only once, but several times during a project, for sure most of you already know the edit selected items feature, with several Work Items selected, just right click and select edit (sorry I had to protec...

Enviado por Luis Fraile
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We have improved the async/await support in WaveEngine 2.4.0 by replacing our Dispatcher and TaskScheduler services with a custom implementation of .Net TaskScheduler and creating some useful helpers. Porting project The biggest change is the substitution of Dispatcher and TaskScheduler service...

Enviado por Daniel Cáceres
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¡Hola a todos! En esta nueva entrega de PlainTV, mi compañero Luis Ruiz Pavón me entrevista y hablamos sobre el versionado de Web Api en .NET Core. Gracias al paquete Microsoft.AspNetCore.Versioning, una tarea tediosa y compleja como era versionar nuestros controladores se vuelve sencilla y cóm...

Enviado por Carlos Landeras
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Bueno, he leido una interesante entrada de mi amigo/colega de blog etomas y dedico estas breves lineas a responderle: He trabajado con VS por mas de 12 años y desde hace un par de años vengo trabajando con Nodejs activamente y lo que puedo extraer de mi experiencia es que cuando existen dependenc...

Enviado por eortuno
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WaveEngine 2.4.0 includes official native support for NinePatch textures (also known as 9-slice). To know more about what that kind of textures is, read our previous post about it. As this version allows you to add textures and mark them as “NinePatchType: FromTexture”. This option will be au...

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En este artículo vamos a explicar la manera mediante la que se puede crear un blog Wordpress como en el que nos encontramos alojado en Azure y acceder como usuario al mismo utilizando los usuarios de un tenant de nuestra suscripción de Azure. Creación del sitio En primer lugar debemos de crear ...

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Parece que Abril es el mes elegido para escribir entradas en este blog y aunque intento hacerlo con regularidad siempre estoy corriendo con algo mas. En fin, con el reciente lanzamiento de Visual Studio 2017, C#7 y con la inminente liberacion de la actualizacion de Windows 10 con el famoso “Creato...

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