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Usar las consultas para extraer información de los cubos es algo que pocas se menciona pero es muy práctico para ahorrar tiempo, especialmente cuando el cubo tiene muchos elementos y buscar uno a uno puede tomar algo de tiempo, incluso, puede usarse para desarrollar soluciones y visualizadores, ho...

Enviado por fangarita
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La verdad es que ya llevo unas cuantas charlas encima sobre EF Core 1.1 en las que trato de hacer un repaso por encima de las diferentes características nuevas o de como se han implementado las que ya conocíamos de EF 6.X.  Por suerte, cada vez tenemos más características que enseñar o más ca...

Enviado por unai
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Finaliza un nuevo año y es hora de mirar hacia atrás para visualizar el camino recorrido. Este año sin dudas ha sido el menos "productivo". Prueba de ello es que este es el primer y último post del año. Repositorios y código También es testigo de esto Github que sigue listando casi los mi...

Enviado por lontivero
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In this article, I’m going to show how to create a cool effect to make the NPCs in your game appear or disappear. One of the issues that you need to resolve when you kill an enemy in your game is how to hide it from your scene. Unless, of course, you want to pile up enemy bodies. We are go...

Enviado por rlewington
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The navigation flow in games is a very important part that can be difficult to deal with. In this article we will introduce a possible strategy to solve this. Wave Engine provides generic services and tools to manage scene transitions and basic navigation. However, distributing the navigation lo...

Enviado por vferrer
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Como cada año los MVP's realizamos una visita al Campus de Microsoft en Redmond para asistir al MVP Summit donde tenemos la oportunidad de sentarnos con los equipos de producto para ver las novedades que vendrán en el 2017 y dar feedback. Por desgracia no puedo compartir con vosotros demasiada inf...

Enviado por Mario Cortés
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When it comes to monitoring databases we have to do it proactively by using alerts implemented natively or via T-SQL code inside SQL Jobs running recurrently. (I know we do have the AlwaysOn Dashboard, but personally we do not have time to check it all the time).  As a result of this situation,...

Enviado por preyes
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Recently I gave a talk a out creating custom tasks for Team Build and Release Management for VSTS and also for Team Foundation Server, as also I’m starting again to write here (with lots of articles at first with ideas I had in my mind) I thought it also could be a good idea to leave links to cont...

Enviado por Luis Fraile
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While diagnosing SQL Server transactional replications issues, we may need to look into some pending commands inside the Distribution database. In other words, not only do we have to monitor pending commands, but also take some actions so as to keep working the replication. For instance, at times we...

Enviado por preyes
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Recently Microsoft put as Generally Available a very interesting extension in the Visual Studio Marketplace, the Code Search extension. Install it on your VSTS is as simple as go to the previous link and click install, then select the Visual Studio Team Services account in which you want to install ...

Enviado por Luis Fraile
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Uff there has been a long, long time since last time I wrote here … but, several people have lately asked me about my blog, so there I go, and better than write a bla bla article about the last time and why I haven’t wrote so much, let’s get technical. In this article I assume you have the bas...

Enviado por Luis Fraile
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At times while monitoring a database server, we may need to know not only which SQL users are accessing, but also windows users for security and auditing purposes. This task may be quite simple to get it completed when all of those users are created and visible inside the database engine. Despite th...

Enviado por preyes
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It is clear that we always need to have some kind of history for SQL task backups in order to check whether or not they were executed correctly. I personally use a .txt file to write on it all details of each step executed so that I can use it to diagnose any problem or error behind it. However, at ...

Enviado por preyes
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In this article we will learn how components resolve their dependencies with other components and how the custom attribute [RequiredComponent] works. Entity and Components As you know, an Entity represents a logic element of our game and it is an empty box where you can put component insides which...

Enviado por @jcant0n
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In this article we will describe how the WaveEngine initialization cycle is. It is very important to know this in order to avoid issues inserting some loading code in the incorrect method. Application initialization We will create a new project to analyze how this works. The file called ...

Enviado por @jcant0n
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This is a temporary post that was not deleted. Please delete this manually. (2d13b9a3-3dfd-4204-bb13-c0c143579970 - 3bfe001a-32de-4114-a6b4-4005b770f6d7)

Enviado por santypr
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In the next Wave Engine version, we are introducing a new feature that can help improving your productivity. We have decided to add relative entity path in our engine, allowing to obtain an entity just knowing its path from another entity. This will be really helpful when you're creating co...

Enviado por antonioavila
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What is Nine-Patch? A Nine-Patch is an image format that adds extra information on an image file, defining what parts of it should be scaled (and which are not) when the image is rendered in a larger or smaller size. This technique was introduced in the Android SDK and is very useful for creating ...

Enviado por Jorge Canton
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New WaveEngine 2.3.0 (Saw Shark) brings a lot of new features. Although our main new feature is the new Physics 2D engine, we will expose all the new features and improvements of this version. New Physics 2D Engine integration WaveEngine 2.3.0 (Saw Shark) includes a native wrapper for Box2D...

Enviado por Jorge Canton
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Wave Engine 2.3.0 (Saw Shark) has added a lot of new features. One of them is a new set of GameActions specialized for animating entities. In this article you may have been realized that GameActions are a really powerful and customizable way to create your own behaviors and interact with others ...

Enviado por antonioavila
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