We're excited to release WaveEngine preview 3.2 today. This new release comes with a huge set of new features and improvements. The 3.2 preview highlights include a completely new GPU-based particle system on compute shader, which offers maximum performance on the new graphics APIs, and which is backward-compatible to those platforms which don't support compute shaders. We also introduce a new completely dynamic shadow system with support for point lights, spot lights, directional lights and...