We’re excited to release WaveEngine preview 3.2 today. This new release comes with a huge set of new features and improvements.
The 3.2 preview highlights include a completely new GPU-based particle system on compute shader, which offers maximum performance on the new graphics APIs, and which is backward-compatible to those platforms which don’t support compute shaders. We also introduce a new completely dynamic shadow system with support for point lights, spot lights, directional lights and all area light types. Finally, it is important to highlight the new auto scenes code generation, which improves the loading times in release mode. In this article you can find more info about the rest of changes introduced in this new version.