Microsoft really put a lot of effort in its Universal Window Platform (UWP) architecture, allowing the developer to use the same API to develop your application on tablets, mobile phones, PC and now, your XBox One console.
This is an awesome new for Wave Engine users because now we can create our games directly for Xbox One and deploy them.
Continue reading Deploy your Wave Engine game in Xbox One
Wave Engine Tiger Shark (2.2.0) has been released today. Although we’ve published a 2.1.x version not long ago, we have added important changes in this new WaveEngine version like the Prefab system, which we will discuss below.
This is a very important feature that allows you reusing entities between scenes and projects. In addition, you can convert any entity hierarchy (and its children) as a prefab easily and instantiate it on your scenes. It’s a more powerful feature than duplicating entities, because it allows you editing all its entity instances at the same time as a single entity.
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Continue reading What’s new in Wave Engine Tiger Shark (2.2.0)