Graphics Debugging Wave Engine games in Visual Studio 2015

When you are developing a mobile game, it is very important to have good performance. Although mobiles and tables with very powerful hardware exist, you usually want your game to run on the largest possible number of devices.

To achieve this aim, it is very useful to use the new Visual Studio 2015 Graphics Diagnostic tool. In this article we are going to see how to start recording and then analyze rendering and detect performance problems.

Graphics Diagnostic tool

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Resources management and new WaveContent class in Wave Engine 2.0

Resources management is an important part during the game development and it becomes tedious when a large amount of it is required in a project. In this article, we show the progress done with Wave Engine and how it will ease task management.

How it works in previous versions

In Wave Engine 1.4.2 and previous versions, game assets can be included to throw the Asset Exporter tool and can be accessed programmatically using the asset path.

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