In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real time animations in your game.
Game Actions are the easier way to create an action stack . If you have not seen it before you can take a look to this Game Action article before continue reading.
Continue reading Creating 3D animation sequences with WaveEngine Game Actions
Sometimes we need to integrate Wave Engine in some projects our clients need. In this post we would like to share how this can be achieved for XAML projects with a few steps.
Continue reading Wave Engine integration in WPF projects
Wave Engine 2.0.5 is out now and it has lot of features and bug fixes. However, 2 main improvements needs to be explained and you will probably need to adjust some things of your project when upgradint to this new version. These changes are:
- VirtualScreenManager. Improvement of the old ViewportManager service.
- 64 bits support.
Continue reading What’s new in Wave 2.0.5