Wave Engine 2.3.1 has been released today. This version adds some important features that we think our community will enjoy, like binary scene serialization and OpenGL support in Windows. Let’s have a look in detail.
In the last WaveEngine 2.3.0 version has been added Box2D physics engine as native integration. It allows a lots of new physics features and a better performance but it brings many API changes.
WaveEditor has a Upgrader Tool that automatically upgrade your project files to last WaveEngine version but doesn’t modify your source code. So you can find some issues after upgrade your project.
This article brings you a list of common issues and how to solve them:
RigidBody and Colliders
PhysicBodyType = PhysicBodyType.Static
PhysicBodyType = RigidBodyType2D.Static
Box2D is a 2D physics engine for games, for more related help, please visit http://www.box2D.org.
Now, in WaveEngine 2.3.0, we have integrated Box2D as 2D Physic engine. In previous versions, we use Farseer Physics (C# reimplementation of Box2D https://farseerphysics.codeplex.com). Farseer is a great tool, but we decided to step forward and include a 100% native physic engine.