What’s new in Wave Engine 2.3.1

Wave Engine 2.3.1 has been released today.  This version adds some important features that we think our community will enjoy, like binary scene serialization and OpenGL support in Windows. Let’s have a look in detail.

Bokeh lens sample

Continue reading What’s new in Wave Engine 2.3.1

WaveEngine 2.2.1 to 2.3 Cheat sheet

In the last WaveEngine 2.3.0 version has been added Box2D physics engine as native integration. It allows a lots of new physics features and a better performance but it brings many API changes.

WaveEditor has a Upgrader Tool that automatically upgrade your project files to last WaveEngine version but doesn’t modify your source code. So you can find some issues after upgrade your project.

This article brings you a list of common issues and how to solve them:

RigidBody and Colliders

WaveEngine 2.2.1

[code language=”csharp”]
new RigidBody2D()
{
PhysicBodyType = PhysicBodyType.Static
});
[/code]

WaveEngine 2.3.0

[code language=”csharp”]
new RigidBody2D()
{
PhysicBodyType = RigidBodyType2D.Static
});
[/code]

Continue reading WaveEngine 2.2.1 to 2.3 Cheat sheet

Box2D integration in WaveEngine 2.3.0

Box2D is a 2D physics engine for games, for more related help, please visit http://www.box2D.org.

Now, in WaveEngine 2.3.0, we have integrated Box2D as 2D Physic engine. In previous versions, we use Farseer Physics (C# reimplementation of Box2D https://farseerphysics.codeplex.com). Farseer is a great tool, but we decided to step forward and include a 100% native physic engine.

Continue reading Box2D integration in WaveEngine 2.3.0