Resources management is an important part during the game development and it becomes tedious when a large amount of it is required in a project. In this article, we show the progress done with Wave Engine and how it will ease task management.
How it works in previous versions
In Wave Engine 1.4.2 and previous versions, game assets can be included to throw the Asset Exporter tool and can be accessed programmatically using the asset path.
Continue reading Resources management and new WaveContent class in Wave Engine 2.0
In Wave Engine 2.0 we have updated the Wave Exporter Command Line Tool and added new interesting features. Previously this was only used for exporting the project assets as a post-build event but the new version incorporates the option to export specific assets, directories and an entire project, with new parameter options.
The command line tool is in the WaveExporterCMD.exe, on the Visual Editor directory (For example, in Windows usually is in ‘$(Wave Directory) / v2.0/Tools/VisualEditor/WaveExporterCMD.exe’)
Wave Exporter commands
Wave Exporter Command Line Tool allows performing the following commands:
Continue reading Wave Engine 2.0 Exporter Command Line Tool