New WaveEngine 2.3.0 (Saw Shark) brings a lot of new features. Although our main new feature is the new Physics 2D engine, we will expose all the new features and improvements of this version.
New Physics 2D Engine integration
WaveEngine 2.3.0 (Saw Shark) includes a native wrapper for Box2D up to 60% faster compared to our last physics engine. Furthermore the new API is faithful to the Box2D API so you can port any Box2D sample to our new WaveEngine API.
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Continue reading What’s new in Wave Engine Saw Shark (2.3.0)
Wave Engine Tiger Shark (2.2.0) has been released today. Although we’ve published a 2.1.x version not long ago, we have added important changes in this new WaveEngine version like the Prefab system, which we will discuss below.
This is a very important feature that allows you reusing entities between scenes and projects. In addition, you can convert any entity hierarchy (and its children) as a prefab easily and instantiate it on your scenes. It’s a more powerful feature than duplicating entities, because it allows you editing all its entity instances at the same time as a single entity.
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Continue reading What’s new in Wave Engine Tiger Shark (2.2.0)