New Animation 2D and 3D GameActions

Wave Engine 2.3.0 (Saw Shark) has added a lot of new features. One of them is a new set of GameActions specialized for animating entities. In this article you may have been realized that GameActions are a really powerful and customizable way to create your own behaviors and interact with others in an easy flow, creating sequential and parallel GameActions to animate your entities. However, they relied on the user the task of creating its own animations as WaveEngine offered the architecture.

Good news is that we’ve included a complete set of GameActions in WaveEngine.Components package. That includes type animations for simple types and transform animations for rotating, scaling and translating entities.

And because they are GameActions, they can be played in sequential order or parallel to others.

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Creating 3D animation sequences with WaveEngine Game Actions

In this article we are going to see how to create a simple 3D animation sequence, it is very useful when you want to create initial tutorials or real time animations in your game.

Game Actions are the easier way to create an action stack . If you have not seen it before you can take a look to this Game Action article before continue reading.

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