What’s new in Wave Engine Orca (2.5.0)

Wave Engine Orca (2.5.0) has now been released. This version includes some really exciting features such as Bullet physics integration, render layers re-design, a new 3D animation system, improved 3D models support, ARMobile extension and much more.

ARMobile extension

Wave Engine 2.5.0 has adapted the ARCore and ARKit APIs into a single cross-platform extension. Allowing the developers to create Augmented Reality applications for any compatible device without platform specific code.

You can learn more in this article.

Bullet Physics 3D integration

Now, in WaveEngine 2.5.0, we have integrated Bullet Physics as 3D Physic engine. This allows a wide range of new features, and a groundbreaking improvement of performance.

Read more in this article.

New Model Asset Workflow

The model pipeline has been improved, and as a result, there are a lot of new features that makes easier to work with model assets:

  • glTF support. Now you can use glTF models in addition to FBX, DAE, OBJ, etc.
  • New Animation pipeline. A redesigned Animation3D component with blend animation trees.
  • Skinning & Morphing. Deform meshes using bones or morph targets.

This article offers all the information.

Mixed Reality support

We’ve made a step forward into our Augmented Reality support, integrating the new Microsoft Mixed Reality platform. This allows to create cross platform application between Hololens and the new Mixed Reality devices.

This article covers the creation of your first project.

Render Layers integration

In this version we’ve worked hard to redesign the Layers into the new Render Layer concepts, adding it the Visual Editor integration and much more advance features.

Read more in this article.

 

 

 

 

 

 

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